author: special thanks for Alexandrox
Wars in Skyrim III - Golden Age (Difficulty: +++)
(Total change of gameplay : HACK AND SLASH MODE : duplicate spawn points than normal mode)
Wars in Skyrim III - Dark Age (Difficulty: +++++)
(The most difficult version, FOR FIRST TIME DOUBLE SPAWN than golden age, low level player can encounter Boss, more boss and strong enemies)
Want more immersion in Skyrim? Want to see a village of farmers who are preparing to fight a troll ? Or be surrounded by 4 bandits, then be saved by a furious mammoths? This mod adds the possibility of encountering Bandits, Vampires, Thalmor, Necromancer, Atronach, Werewolf, Mammuth, Dragonpriest, Dremora, Boss and Giant Monsters and other, with a small chance of them meet together or 2 factions in one time: this creating faction battles and make the game more difficult.
WARS IN SKYRIMS III
ONLY ONE WORD: IMMERSION
*****NEWS IN VERSION III:
WARS IN SKYRIM III - NORMAL MODE:(Difficulty: ++)
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1)TRIPLICATE SPAWN POINT FOR VANILLA RANDOM ENCOUNTER : ( ASSASSIN, HUNTER, TRAVELERS ETC...)
2)NEW CREATURES : waters are no longer safe, the Giants are now the Titans, and many other changes
3)Now the little creatures can move in flocks, and you can find groups of archers or npcs that fight as a team
4)NEW SPAWN MODE, MORE IMMERSIVE BUT CAN CREATE A DANGER SITUATION
5)NEW TEXTURES
6)MORE WILD ANIMALS : in the plain add wild horse, add more animals in all spawn
7)NO MORE random encounters, ONLY specifical zones, and specifical war faction:
ex: forest zone have high chance to encounter npc, and animals, mountain snow zone have low chance to encounter npc and animals and have different npc and animals, now is more immersive.
ex: at high level in the forest ( only in the forest ) you can see with high chance group of werewolf fight group of thalmor in epic battles, in mountain rare group of troll frost.
modify old change:
8)REAL FALL DAMAGE ( use your FUS RO DAH now in the mountain and use fall damage )
9)no more spam power attack ( 2 sec cooldown )
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WARS IN SKYRIM III - GOLDEN AGE:(Difficulty: +++)
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1)all the option on normal mod plus:
+ Duplicate the spawn point = double enemies,
+ More enemies near lake and river,
+ Small chance to player low level to encounter high level enemy
+ More spawn of casual encounter of vanilla skyrim
+ Blood Coins for golden age : 8 hours respawn
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WARS IN SKYRIM III - DARK AGE:(Difficulty: +++++)
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MOST DIFFICULT MODE! FIGHT EVERY TIME!
1)all the option on Golden Age plus:
+ DUPLICATE THE SPAWN POINT OF GOLDEN AGE!!!!!!
+ Small chance to player low level to encounter high level enemy BOSS
+ Blood Coins for golden age : 1 hours respawn
*****OLD CHANGES:
+ Little chance to Npc spawn and attack the City!
+ Depending on the region you are "Forest, Snow Plain, Lake, etc..." you have different encounter. Example: if you're in a forest and you're level 30 you may encounter Werewols boss groups, but you're in a frozen wasteland do not ever meet them, but meet the FrostAtronach or Mammuth.
+ The Npc when spawn can patrol or stand or fight each other "if the factions encounter in the same point". Examples : you can find a orc to hunt crabs now or Vigilant Of Stendar real defend the land now (see screnshoot ).
+ More player level ---> more faction enemy "and enemy power" ---> more chance to faction wars.
+ New textures : sabrecat ( and pelt ) , sabrecatwinter ,spriggan and spriggan matron.
+ Small chance to player low level to encounter high level enemy,
- WiS III races:
Change the scale dimension and the attack damage and power of :
Giant -> More Big More Power
Sabrecat -> More Power
Slaughterfish -> More Big More Power
Spriggan Matriarch -> More Big More Power
Bear Cave and Polar -> More Big More Power
Wolf -> Small ( now group attack sometimes )
Skeever -> Small ( now group attack sometimes )
and others...
- WiS III realistic combat:
Duplicate fall damage for player , Triplicate for enemies.
No more spam power attack : 2 second cooldown
- WiS III blood coins:
if you load a save game and in this save game you have kill all, you need to wait respawn cell.
Now : if you use blood coins , wait only 2 day and after you encounter new creatures and npc, but if yuo not have blood coint have to wait vanilla respawn time = 15 days.
and the time to return to life of the enemies and to remove the dead bodies is too long:
Standard time :
Cleared cell : 30 days!
Respawn cell : 10 days!
Remove Body : 15 days!
...
Blood Coins time :
Cleared cell : 2 days!
Respawn cell : 1 days!
Remove Body : 1 days!
- WiS III armory:
the warlock faction have chance to equip Falmer armor.
new outfits for Vampires ( for not exchange faction vampire for warlock faction ).
bandits have chance to have OrcishArmor, very high for Boss , very low for normal bandit +
- New Textures:
New Textures for Spriggan , Spriggan Matriarch, Sabrecat, Sabrecatwinter, Slaughterfish, Chaurus.
OVERWRITE DATA WITH DATA IN YOUR SKYRIM FOLDER,
ACTIVATE ALL THE ESP FILE,
REMEMBER PUT IT AT THE BOTTOM OF LOAD ORDER FOR OVERWRITE OTHER MODS.
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COMMENT from users who have used old version of the mod : "Wars in Skyrim II" :
@rhinala70 posted @ 18:44, 18 January 2012
i downloaded the dark rainbow.
the first glimpse of what is about to happen was 3 min after i started the game a giant was walking down the road he was passive and watchful it was the first time that ive seen giants walking at a road in my 175 hours of gameplay.
Then i seen some lightningbolts i went to investigate, some arch necromancers attacked a poor mammoth and then decided to attack me, i never used so many potions, i think i need to buy a lot more (too lazy to create them i work in RL i dont want to work while gaming).
I enjoy this version i have a chance to stop and smell the flowers but things might get hectic.
thanx so much for making this mod.
@Protein214x posted 17:40, 16 January 2012
My epic story so far: Came across a werewolf pack while I was on a random loot quest with an NPC companion. I kept dying over and over so I had to rethink my battle-plan. So I managed to lead 2 werewolves up a steep hill and then proceeded to FUS RO DAH them off which was high enough to cause them to die from fall damage (looked like they broke their necks which I role-played in my mind to believe that killed them rather than the wonky physics lol)Then I could finish off the other 2 and the Werewolf overlord. Definitely have to use your head and wits more when fighting alot more dangerous battles, can't really rely on your brute strength.
Overall solid mod and endorsed. Can't wait for future iterations.
...
NOTE: when i have ck, i having already new textures: and i create new monsters.
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CREDITS:
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thx Laast for BBcode style :)
thx gasti89 for help me in the comment section :)
thx Arsenalrobert for the video of version WiS II :)




Looks Fun :D
ReplyDelete2 bad, this mod has been taken down by the mod creator. Imo 1 of the best mods ever for Skyrim. Latest version was: WiS IV 4.6.
ReplyDeleteIt was to much work for the modder and the vultures only wanted more and more. Even bad language was used in an attempt to get what they wanted. That's why the modder asked for a ban for himself and took down the mod. The last laugh is for the modder as he made himself a nice little beta just for himself.
RIP WiS.
Alex hope to see you back 1 day. As I love your project.
I get the idiots who could not keep their mouths shut made alex angry but its just unfair to close the mod so the thousands of people who loved his mod like i did and waited patiently for new updates will never be able to play it again, i uninstaled my version and now i cant get it back because it was the latest version, i HATE the people who made alex angry but i hate alex just as much for taking it down other than just stopping progress, i realy wish he could have kept just the last update up so we could still play it.....
ReplyDelete